| Author | Topic: Trap posts (Read 145 times) |
Secretive One Demi-god
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"veni, vidi, vici"- Julius Cesar
Joined: Oct 2004 Gender: Male  Posts: 471 Location: Northfield, Illinois Karma: 1 |  | Trap posts « Thread Started on Oct 22, 2004, 11:09pm » | |
Slam Trap : A spiked ball falls from the sky and lands on the head of the person who steps on this trap.
Spike Trap : A barrage of spikes shoots from the ground to impale whoever steps on this trap.
Blade Trap : Blades fly from a portal in the air into random directions if someone steps on this trap.
Guillotine Trap : A steel blade comes flying downward at whoever steps on this trap.
Pendulum Trap : Four, bladed pendulums, one from each cardinal direction, swing down at whoever steps on this trap.
Bomb Trap : The trap underfoot explodes, damaging all within a 5 foot radius of this trap for incendiary damage.
Freeze Trap : Instant freeze when you step on the trap. Only your feet and lower legs are actually encovered in ice.
Crusher Trap : A large block of the ceiling falls onto whoever steps on this trap, and then slowly retracts back up. The trap can be stepped on multiple times.
Catapult Trap : The person who steps on a Catapult trap gets launched across the arena to crash into his or her opponent.
Piston Trap : ...I think its self explanatory, but basically, a piston bursts out of the floor or wall and slams into whoever triggered it. A given person can either be sent sprawling or be sent high into the air.
Fire Trap : A burst of fire flies out and scorches the triggerer. Triggered by trip wire
Lighting Trap : An electric field that zaps the triggerer. Can exist as just a constant field or can be triggered by a step trigger.
Boulder Trap : Think of Indiana Jones. I think you got the idea.
Mindtrap : The victim has a chance to break free if the mind is strong enough, but if he or she fails, he or she is under the control of THE MODORATOR for 3 posts.
Grav trap : activated by a floor panel, the area over the panel is subjected to an increase in gravity, this increase may vary from trap to trap, average is about 20g.
Launch Trap : This trap, when stepped upon, launches the triggerer at the ceiling at high speeds.
Pit Trap - Deep pit with sharp pointy objects lining the bottom.
Temporal Trap : each person fighting has a 50% chance of being either sped up or slowed down. If sped up, your chance to hit a target is decreased, but you can dodge better. If slowed down, you will hit harder, but takes twice as much time to complete a move.
Dark Trap : Triggered by a step trigger, this trap make the combatant blind for one post.
Light Trap : Not exactly a trap, but close. It is triggered by a step trigger. It illuminates the closest trap to you.
PITF Trap - Unblockable. Undodgeable. PIE IN THE FACE!!!
Fat Trap : This trap makes the person who steps on it much larger, and, in effect, easier to hit.
Double Trap : Stepping on this trap causes every trap you step on afterwards to have twice its normal effect--For instance, instead of one blade on a Guillotine Trap, you get two. The effects of this trap can be stacked; Stepping on another Double Trap makes things work four times as well on you, while stepping on three total makes them work eight, and so on.
The mods will step in and put in traps any time they want. (It'll be fair and there won't be any obnoxious trap placements. Just humerous.)
If any one has any more ideas then... POST THEM!!!
| \/\/oo7, 1337|\|!|\|J4 |-|45 5P0|{3|\| 3|\||) \/\/007 Wins: 1 Draws: 0 Losses: 1 |
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Secretive One Demi-god
     member is offline
![[avatar]](http://img.photobucket.com/albums/v608/Dinfea/arena/bunny_ff.jpg)
"veni, vidi, vici"- Julius Cesar
Joined: Oct 2004 Gender: Male  Posts: 471 Location: Northfield, Illinois Karma: 1 |  | Re: Trap posts « Reply #1 on Nov 14, 2004, 4:17pm » | |
Rabbit trap: The dredded white rabbit of arrrggggg comes out and attacks whom ever it choses.
| \/\/oo7, 1337|\|!|\|J4 |-|45 5P0|{3|\| 3|\||) \/\/007 Wins: 1 Draws: 0 Losses: 1 |
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