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Dec 30, 2009, 6:36pm




Arena :: Free-Form :: character apps :: Seiko
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 AuthorTopic: Seiko (Read 183 times)
Armius
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My backpack's got jets



Joined: Mar 2005
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 Seiko
« Thread Started on Nov 20, 2004, 9:58pm »

Name: Seiko

Age: 26

Place of birth: Jen'tra-vas

height: 5'10"

Weight: 155

weapons: Sheild, Modified ioun stones, abjuration / evocation: force magic

trademark moves: Hail of Force, Shell, Sheild, Avenging Sheild, Stasis Trap

Hail of Force: Seiko sends some of his Ioun stones high into the air, which then come plumeting down, enforcing their frontal sheild into a devestating smashing surface, about the size of a targe sheild.

Shell: Seiko's Ioun stones begin to orbit him, encasing him in an almost invincible sheild. The stones sheilds do not cover him completely, but their closeness and speed are enough to initially deflect physical blows, and later spells. Coming into contact with the sheild is like walking up to a fan... if the fan blades were replaced with cricket bats.... The invulnerability ceases as the stones speed up their orbit and then are used to attack.

Sheild: Similar to Shell, sheild is a mostly defensive move. A couple Ioun stones form a one sided protective barrier infront of Seiko.

Avenging Sheild: After a Sheild is established, the Ioun stones in their Sheild formation will pursue his foe and proceed to give them an unrelenting spanking. This can also be used in Hail of Force, to create an even bigger "bludger" area of effect.

Stasis Trap: A company of Ioun stones will fly after Seiko's opponent and capture them within a sheild. It can then either conform to their skin forbidding movement or try to crush them.

special move: Apocalyptic Vision
All of Seiko's Ioun stones bury themselves into the ground and proceed to generate force upwards. They generate larger and larger force sheilds and fire lances, walls, and orbs of force upwards. They then raise and lower sections of the terrain, creating caverns and plateus. Let's shake things up.

Special Move: Maelstrom: This forbidden spell can only be cast with the caster's entire focus. Seiko uses his Ioun stones to help make this already destructive spell even worse. Using his magicks, the priest will breach a hole between the plane of existence he is on and another, most often an elemental plane of some kind. Seiko focuses to weaken the walls between his current plane and another and then uses the Ioun stones to punch a crude, and large, hole in that wall. This can be used as an incredibly frowned upon form of teleportation, but for the most part it is employed offensively. The destructive ability of this spell is dependant on the plane which is breached into.

appearence: Seiko is mostly human. He is of a strong build and wears a suit of plate mail. He has a massive ornate sheild and every piece of armor or clothing has the Armite symbol (a kind of 4 pointed star). The priesthood's colors, blue and green, are applied to his outfit. His hair is begining to turn green, so his crew cut has brown tips with green roots. His eyes have taken on a silvery shine although his natural brown color is still apparent. The rim around his iris has turned gold. His skin is in the process of changing to a pale grayish blue color from a tan pinkish origional tone. The stage of his metamorphosis is a sign of his status and power within the church. He has not yet grown a tail. Armor covers his entire body except for his head. He only has an ion stone embedded into his forehead and strange stripes coming down from his eyes.

history: Born on a neutral good demi-plane called Jen'tra-vas, created by the former teifling Wizard, now demi-god of protection, magic, and magical invention, Armius. Seiko grew up in a merchant family, lucky enough to have been residents of the demi-plane since it's creation, they have a home within the great tower-city at the center of the demi-plane. Uninterested in crafting, selling, agriculture, or inventing, Seiko joined the Armite priesthood at a young age and has been a Dweomerguard (A specialty priest of Armius) for many years. The priesthood emphasizes physical, spiritual, mental, and magical protection while only approving of direct attacks magically. As a specialty priest he has access to all force related evocations and all abjuration spells. The only weapons of the priesthood are modified ion stones which emit a force feild. The stones are controled by a priest to do many things from acting as foci for strong protection spells, acting as "bludgers", or emmiting their own force missles and lances. They naturally revolve around the back of the priest creating a massive halo like ring. Seiko has served his guard duty for the priesthood and preformed many underling tasks and has recently been promoted to a higher level of the priesthood, being granted a proxy-like status, taking orders directly from the demi-god.
« Last Edit: Mar 6, 2005, 11:54pm by Armius »Link to Post - Back to Top  IP: Logged
Armius
Novice
*
member is offline



My backpack's got jets



Joined: Mar 2005
Gender: Male
Posts: 5
Karma: 0
 Re: Seiko
« Reply #1 on May 8, 2005, 4:03pm »

Seiko seems impossable to battle with due to his defensive nature... it really doesn't make sense to keep him... so here is a new one...

Shadow Dancer
Name: Zadreen
Age: 17
Height: 5’6”<br>Weight: 120 lbs
Weapon: Whip-Daggers (2), Chakram (2)
Appearance, history, and personality: Zadreen likes to remain concealed beneath his flowing black clothes… for good reason. Zadreen is the closest thing to a shadow as corporeal things can come. Zadreen is in reality, the remnant of a long gone magical artifact. The magic and personality of the artifact were so strong that when it finally faded or was destroyed, it, for lack of a better word, had a soul. It quickly manifested the shadow-stuff it manipulated as an artifact and fashioned a shell, the clothing of Zadreen. Due to its close ties with negative energy and shadow, Zadreen is able to manipulate both of these elements, mostly in the forms of Void and Shadow magic. Zadreen lacks a true body, but it’s corporeal form is definitely real. At the center of the swirling-tangible-power that makes it’s body up, is a highly concentrated portion of its essence. It appears as a black gem, and it contains the soul of Zadreen. This crystal was once a physical part of the mighty artifact. Zadreen is currently looking into shaping itself into a more humanoid form.

Zadreen, despite its odd appearance, does not detach itself completely from the world. Zadreen spends it’s time collecting powerful magical items, spells, art, and interesting specimens. Due to its lack of a real body, Zadreen is intrigued with the workings of natural creatures. Due to its lack of a real body, Zadreen doesn’t understand how f**ked up collecting sentient beings is.

Zadreen is just out to experience “life”.

Special Moves: Zadreen can travel about through shadows
Zadreen can manipulate Shadow-Stuff, altering it’s form and creating or altering mater and energy.
Zadreen can dance. Zadreen’s dances are brilliant displays of unnatural grace, dexterity, and cunning. Using the whip-daggers and Chakram, Zadreen can channel Void and Shadow through dance, as well as attack gracefully. It sees combat as a dance, and as such is capable of both leading and following, adeptly altering it’s patterns to form a well matched and glorious battle.
Chakram: Zadreen can charge its chakram with shadow or void, hurling the disks and allowing them to travel through shadow or cause massive devastation. The disks return on their own.
Whip-Daggers: Much of Zadreen’s clothing is loose and wispy as it is made out of shadow. Pieces of clothing shift, merge, and occasionally separate from it’s central being… the whip-daggers blend in nicely. These weapons are long shadow-stuff cords, created out of infinitely thin strands of durable other-worldly matter, into ropes of decent thickness. Their presence is chilling. Their touch is deadly. At the ends of these whips are dagger like blades, sharper than the keenest blade forged by man. They too are formed from Zadreen’s essence.
Shadow and Void magic: Zadreen can cast some spells though channeling the powers of Shadow and Void, mimicking most common magic with the versatile shadow-stuff.
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